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The Arcane dungeons are accessible from near the very beginning of the game and actually give some real use to the word ask/learn system.
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Just calling these areas dungeons doesn’t really do them justice as they are more than just a series of caves or towers tacked on at the end of the game. Thankfully, there is new content here in the form of new dungeons.

Final Fantasy II even includes the Soul of Rebirth addition, a bonus quest at the end of the main storyline, that was first shown in the Game Boy Advance release. Both separate games are almost direct copies of their Dawn of Souls counterparts. In terms of originality, Final Fantasy II is very much like its PSP companion Final Fantasy that was released back in June. It was almost as if the original developers were trying to create a system that made players feel like they were making decisions that impacted the game, but then abandoned the idea leaving as it now stands.Ĭombat is occasionally interrupted by Saturn crashing into the world. The system is rather awkward and doesn’t really add any strategic element to the game as you can only ask or learn from specific characters. This is often a requirement in certain places to progress the story. In this setup, characters can learn key words and ask other characters about those words. This title also features a word ask/learn system. Players can save almost anywhere with the exception of areas that are new to the game. Sorting items, equipping weapons, armor, and magic are all simple tasks. It kills the realistic feel of battling monsters to hone each characters’ skill, but does allow for absolute freedom in character shaping.įinal Fantasy II ‘s combat and character menus are the standard fare and are easy to navigate.

Due to the unbalanced nature of combat, this kind of self-leveling is almost required in the interest of time. Each character can be whittled down to critical HP levels and drained in magic in order to raise those stats without really breaking a sweat. A player can engage low level enemies and then just start attacking their own team in an effort to improve skills. The development system is easy to exploit. Customization is completely up to the user’s style of play, but with this freedom comes a price. Magic spells can be made more powerful by leveling them up, a process that occurs as the spell is used more often. A chance at an increase in strength comes from the process of attacking much the same as magic improves through usage. For a better chance at HP gain, the character has to lose HP in combat, and the same goes for MP. This system allows characters to grow in HP, MP, and other stats through using them instead of gaining levels via experience points. Along with all of that, Final Fantasy II is also quite unique in its character development system. The path in which characters develop is extremely flexible since characters can equip any weapon, all armor, any spell, and can duel wield weapons right from the start. The PSP version’s localization is the same quality as the Dawn of Souls remake before it, so it is well-written, if not completely original.Ĭombat is party-focused in Final Fantasy II, with three to four characters selecting turn-based actions during traditional random encounters. Nothing of the main storyline has changed much from either prior version of Final Fantasy II, so if you’ve played either of those, you won’t be in for much of a surprise. The game features a handful of minor plot twists, and most of those are predictable. Along the way, the main party is joined by a revolving fourth character that changes with the plot. Firion and crew join the group and are soon working hard to defeat the Emperor and his evil army. As they attempt to escape they are attacked and beaten all but Leon are rescued by a small rebel group from the kingdom of Fynn. Firion, Maria, Guy, and Leon are four youths whose home is ravaged by the Empire.
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All of this sounds a little too familiar, doesn’t it? Movie references aside, the plot is rather straightforward and simple. The Emperor is a powerful magician and his second-in-command is a mysterious, powerful man clad in dark armor. It all starts with a small group of underdog rebels that are trying to stop the tyranny of an evil empire.

Generally overshadowed by the original Final Fantasy, how does the latest offering of Final Fantasy II do on its own?
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Now, Final Fantasy II comes to North America for the third time, with this PlayStation Portable version marking the first time it has not been part of a bundle. The game’s character development system did away with levels in favor of a system that improved skills the more they were used. It was the first character-centered game in the series, featuring a whole cast of named playable and non-playable characters. When Final Fantasy Makes You Hit Yourselfįinal Fantasy II is probably the most unique of the early Final Fantasy games.
